1. Team Selection & Coin Toss: A manual coin-flip will precede each game. The coin-flip winner can choose the matchup (i.e. the two teams) or defer the matchup choice to the coin-flip loser.
A) If the winner chooses the matchup, the winner is given the P1 controller, and the loser chooses his choice of the two teams in the matchup.
B) If the winner defers the matchup choice, the winner is given the P2 controller, the loser will then choose the matchup and the winner will select his choice of the two teams.
2. “One Matchup Once” Rule: The coin-flip winner can only select a particular matchup once throughout the entire tournament. For example, if Player A wins the toss and selects Cardinals-Falcons, Player A cannot call that exact matchup for the rest of the tournament. Player B, however, is free to select that matchup later in the tournament.
3. Customizing Playbooks and Lineup Changes: Customizing playbooks is permissible before the game begins. During the game, you can access your “change” screen (screen where you check player conditions and make substitutions) only twice per half. This helps speed up the games.
4. WR/TE at RB: A WR/TE cannot carry the football unless it is a reverse. You can insert a WR or TE into a RB slot for lead blocking purposes, but he cannot carry the football. To further clarify, players such as Jerry Rice, Ricky Proehl, and Marv Cook cannot carry the football unless it is a reverse.
5. No Ties/Overtime: No game can end in a tie. If a game is tied when regulation concludes, competitors will proceed to OT. If no one scores in the first OT, a new preseason game will begin (with players conditions reset to Average) and the first competitor to score will be declared the winner. So that one competitor does not start with the ball in each OT period, the kicking team in the first OT will be the receiving team in the new game (i.e. the second OT). This is to be done manually after the coin toss.
6. Lurching: Lurching is prohibited. If you want to rush with a DL, you must either go outside the offensive tackle or “popcorn” someone on the offensive line. Note that this rule does not apply to LBs. Breaking this rule ANYTIME during the game could lead to disqualification. If this rule has been broken, contact the tournament rules committee so that a decision can be rendered.
7. Nintendo Malfunctions: If there is an equipment failure (or in-game infinite code issue) in the first half, games will be replayed from the start. If malfunctions occur in the 2nd half, only the second half is replayed. In that event, the scores from each half are added together to obtain a final score. If the game was uncompetitive or the equipment malfunctioned due to human error, the rules committee reserves the right to declare a winner without replaying any portion of the game.
8. Be respectful of your fellow competitor, tournament committee, staff and venue.
© 2016 Iowa Tecmo